Leoric's Crown Gambling



Is the Leoric's crown legendary drop standard issue for fighting the skeleton king? I'm asking cause i'm trying to decide if i should salvage the crown i got from leoric the first time i fought him (i've fought him twice as a demon hunter. Once under the 100% exp community event where i felt overleveled by the time i got to the drowned temple. And then again today when i went into the game. Leoric's Crown is a legendary helm that can be found in Diablo 3 and Reaper of Souls. This item can be found and equipped by any class. The Smart Drop system ensures that this helm will usually roll with the mainstat appropriate to the class that finds it.

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Leoric's Crown is an example of this. All legacy items whose ability got changed also look like this. If the diamond is just an outline, it can be cubed but you haven't cubed it yet. The blacksmith can craft very useful items but most stats on all the items available are random. This design was to create the sense of 'gambling' feel and to fit the tone of the Diablo series trademark randomization elements. Salvaging items destroys the item and gives you one or two crafting components.

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Leoric's Manor is where Leoric himself resided during life, and lies within Leoric's Hunting Grounds in the Highlands or Sanctuary.


This page includes details of Leoric's Manor Courtyard.


There is usually a Shrine somewhere in the courtyard but kill the monsters before clicking the shrine and going in to the Manor.Check the fireplace at the back of the room on the right hand side of the hallway. Here you may find some burnt logs which will turn out to be Leoric's Shinbone (db). This is a component needed to craft the Staff of Herding for the secret level Whimsyshire.

Leoric's Manor location
Leoric's Shinbone

Areas and Dungeons within Leoric's Manor[edit | edit source]

Access to Levels[edit | edit source]


Quests in Leoric's Manor[edit | edit source]


Bounties[edit | edit source]

The following Bounties can appear in Leoric's Manor when playing in Adventure Mode:



Common Monsters found in Leoric's Manor[edit | edit source]


Monsters only spawning as minions of a rare monster[edit | edit source]


Special Monsters found in Leoric's Manor[edit | edit source]

  • Maghda - No combat
  • Jezeb the Conjurer. Target of the Bounty Kill Jezeb the Conjurer
  • Krailen the Wicked. Target of the Bounty Kill Krailen the Wicked


Checkpoints[edit | edit source]

Checkpoints are respawn points. Players who die appear back at the last checkpoint they reached. Players can also leave the game and resume at the last checkpoint at a later date. In effect they are a 'save game' feature. The following Checkpoints appear in Leoric's Manor


  • At the Iron Gates to Leoric's Manor Courtyard.
  • After you've killed Maghda's minions in the Manor.


Waypoint[edit | edit source]

Waypoints are special plates on the ground that form a network of jump points allowing players to instantly teleport between them. The nearest waypoint for Leoric's Manor appears through the very back doors beyond Maghda. It appears in the same place every time.


Lore Entries Found in Leoric's Manor[edit | edit source]

  • Leoric's Journal - (required for A Quick Study achievement)
  • Orders from Maghda - (required for Taking Notes achievement)


Associated Achievements[edit | edit source]

Leoric's Manor is in some way involved in the following achievement(s).


Name Points Description Banner
<achievement type='single'>In the Mountains</achievement>


Gallery[edit | edit source]

  • Manor Gates

  • Courtyard plaza

  • Sarella the Vile a superunique Cultist

  • Entrance to the Manor.

  • Maghda holds court

Sanctuary[e]Act 1Act 2Act 3Act 4Act 5
Act 1[e]

Char. Level: 1 - 20
Giant maps
• Act 1
• Act 1 Highlands
• World Map
Individual maps = (m)


Khanduras
• Cathedral Garden (m)
• Cemetery of the Forsaken (m)
• Festering Woods (m)
• Fields of Misery (m)
• Highlands Crossing (m)
• Highlands Passage (m)
• Leoric's Hunting Grounds (m)

• The Old Ruins (m)
• Old Tristram Road (m)
• Overlook Road (m)
• Northern Highlands (m)
• Southern Highlands (m)
• The Weeping Hollow (m)
• Wortham (m)
• Whimsyshire

(X) = Typical character level for that area - (m) = Map of area
Act 1 categories:DungeonsSettlementsStructuresMaps

Bonus Areas
• Whimsyshire
• Greed’s Domain

Cemetery of the Forsaken
• Defiled Crypt (m)
• Chancellor's Tomb (m)

Fields of Misery
• Decaying Crypt (m)
• Khazra Den (m)
• Lost Mine (m)
• Scavenger's Den (m)
• The Secluded Grove

Festering Woods
• Crypt of the Ancients (m)
• Drowned Temple (m)
• Warrior's Rest (m)

Leoric's Hunting Grounds
• Cells of the Condemned (m)
• Chamber of Suffering (m)
• The Cursed Hold (m)
• Halls of Agony (m)
• Highlands Cave (m)

The Old Ruins
• Dark Cellar (m)

Old Tristram Road
• Adria's Hut (m)
• Cathedral (m)
• Crypt of the Skeleton King (m)
• The Cave Under the Well (m)
• Damp Cellar (m)
• Dank Cellar (m)
• Desolate Chamber (m)
• Leoric's Passage (m)

[e]

• The Royal Crypts (m)
• Mass Grave (m)
• Musty Cellar (m)

Wortham
• Caverns of Araneae (m)

Southern Highlands
• Cave of the Moon Clan (m)
• The Lyceum (m)
• Watch Tower (m)

Tristram
• Cellar of the Damned

The Weeping Hollow
• Den of the Fallen (m)

Leoric's Crown Gambling Meaning

Fields of Misery
• Forlorn Farm
• Forsaken Grounds
• House of Curios
• The Old Mill
• Sheltered Cottage

Leoric's Hunting Grounds
• Leoric's Manor & Courtyard (m)

Tristram
• Cain's House
• Heretic’s Abode
• Leah's Room
• The Slaughtered Calf Inn

Southern Highlands
• Abandoned Servant House
• Ancient Pyre
• Karyna's Lost Wagon
Wortham
• Wortham Chapel

[e]
Act 2[e]

Char. Level: 12 - ?
• World Map

Kehjistan
• Black Canyon Mines (m)
• Canyon Rim Mines (m)
• Dahlgur Oasis (m)
• Howling Plateau (m)
• Road to Alcarnus (m)
• Stinging Winds (m)
• Sundered Canyon (m)

(X) = Typical character level for that area
Act 2 categories:DungeonsSettlementsStructuresMaps

Alcarnus
• Alcarnus Cellar (m)
• Lair of the Witch (m)
• Sandy Cellar (m)
• Town Cellar (m)(
Black Canyon Mines
• Blood Cellar (m)
• Deserted Cellar (m)
• Tunnels of the Rockworm (m)
Caldeum
• Flooded Causeway (m)
• Ruined Cistern (m)
• Sewers of Caldeum (m)
• The Wretched Pit (m)

Dahlgur Oasis
• Ancient Cave (m)
• Ancient Waterway (m)
• Eastern Channel (m)
• Flooded Cave (m)
• The Forgotten Ruins (m)
• Hidden Aqueducts (m)
• Mysterious Cave (m)
• Ransacked Cellar (m)
• Rotting Cellar (m)
• Old Fisherman's Cellar (m)
• Storage Cellar (m)
• Storm Cellar (m)
• Swampy Cellar (m)
• Tomb of Khan Dakab (m)
• Tomb of Sardar (m)
• Western Channel (m)

Desolate Sands
• Ancient Path
• Cave of Burrowing Horror (m)
Howling Plateau
• Abandoned Mineworks (m)
• Fuad's Cellar
• Hidden Conclave (m)
• Secret Altar (m)
• Sirocco Caverns (m)
Khasim Outpost
• Command Post

Stinging Winds

• Abandoned Cellar
• Chamber of the Lost Idol (m)
• The Crumbling Vault (m)
• Hadi's Claim Mine (m)
• The Lost Caravan
• The Ruins (m)

[e]


Kehjistan
• Alcarnus (m)
• Caldeum Bazaar (m)
• Caldeum (m)
• Hidden Camp (m)
• Khasim Outpost (m)

[e]

Caldeum
• Imperial Palace (m)
• Searing Sands Inn (m)

[e]
Act 3[e]

Char. Level: ? - ?


Dreadlands
• Arreat Crater





(X) = Typical character level for that area
Act 3 categories:DungeonsSettlementsStructuresMaps

Bash
• Clobber (6)
• Onslaught (13)
• Punish (26)
• Instigation (44)
• Pulverize (52)

Cleave
• Rupture (9)
• Reaping Swing (18)
• Scattering Blast (30)
• Broad Sweep (47)
• Gathering Storm (55)

Frenzy
• Sidearm (17)
• Triumph (22)
• Vanguard (34)
• Smite (51)
• Maniac (59)

[e]

Bash
• Clobber (6)
• Onslaught (13)
• Punish (26)
• Instigation (44)
• Pulverize (52)

Cleave
• Rupture (9)
• Reaping Swing (18)
• Scattering Blast (30)
• Broad Sweep (47)
• Gathering Storm (55)

Frenzy
• Sidearm (17)
• Triumph (22)
• Vanguard (34)
• Smite (51)
• Maniac (59)

[e]

Bash
• Clobber (6)
• Onslaught (13)
• Punish (26)
• Instigation (44)
• Pulverize (52)

Cleave
• Rupture (9)
• Reaping Swing (18)
• Scattering Blast (30)
• Broad Sweep (47)
• Gathering Storm (55)

Frenzy
• Sidearm (17)
• Triumph (22)
• Vanguard (34)
• Smite (51)
• Maniac (59)

[e]
Act 4[e]

Char. Level: ? - ?

'


(X) = Typical character level for that area
Act 4 categories:DungeonsSettlementsStructuresMaps

Bash
• Clobber (6)
• Onslaught (13)
• Punish (26)
• Instigation (44)
• Pulverize (52)

Cleave
• Rupture (9)
• Reaping Swing (18)
• Scattering Blast (30)
• Broad Sweep (47)
• Gathering Storm (55)

Frenzy
• Sidearm (17)
• Triumph (22)
• Vanguard (34)
• Smite (51)
• Maniac (59)

[e]

Bash
• Clobber (6)
• Onslaught (13)
• Punish (26)
• Instigation (44)
• Pulverize (52)

Cleave
• Rupture (9)
• Reaping Swing (18)
• Scattering Blast (30)
• Broad Sweep (47)
• Gathering Storm (55)

Frenzy
• Sidearm (17)
• Triumph (22)
• Vanguard (34)
• Smite (51)
• Maniac (59)

[e]

Bash
• Clobber (6)
• Onslaught (13)
• Punish (26)
• Instigation (44)
• Pulverize (52)

Cleave
• Rupture (9)
• Reaping Swing (18)
• Scattering Blast (30)
• Broad Sweep (47)
• Gathering Storm (55)

Frenzy
• Sidearm (17)
• Triumph (22)
• Vanguard (34)
• Smite (51)
• Maniac (59)

[e]

Bash
• Clobber (6)
• Onslaught (13)
• Punish (26)
• Instigation (44)
• Pulverize (52)

Cleave
• Rupture (9)
• Reaping Swing (18)
• Scattering Blast (30)
• Broad Sweep (47)
• Gathering Storm (55)

Frenzy
• Sidearm (17)
• Triumph (22)
• Vanguard (34)
• Smite (51)
• Maniac (59)

[e]
Act 5[e]

Char. Level: 60 - ?
• World Map

Khanduras
• Briarthorn Cemetery (m)
• Westmarch (m)
• Westmarch Commons (m)
• Westmarch Heights (m)

(X) = Typical character level for that area
Act 5 categories:DungeonsSettlementsStructuresMaps

Khanduras
• Survivors' Enclave (m)

[e]

Blank for now. Maps are the small (m)s

[e]
Retrieved from 'https://www.diablowiki.net/index.php?title=Leoric%27s_Manor&oldid=80748'

The Butcher

Start: Speak with Ogden then go at the northern point of town at the Cathedral's entrance and speak with the Wounded Townsman.
Task: Search Cathedral Level 2 for a room painted red with the blood of dead townspeople. Remember it's location for a future quest.
End: When the Butcher is defeated.

Reward
- Unique axe The Butcher's Cleaver (Normal Difficulty)
- Rare axe (Nightmare/Hell/Torment Difficulty)

Start: Enter Cathedral Level 1 and return in town to speak with Pepin.
Task: Search Cathedral Level 2 for an entrance into the Water Passage, where you must defeat Rammaq the Poisoner and all foes.
End: After the water turns from yellow to blue, return to town and speak again with Pepin.

Reward
- Unique ring Ring of Truth (Normal Difficulty)
- Rare ring (Nightmare/Hell/Torment Difficulty)

The Butcher's Chamber

Start: Enter Cathedral Level 2 and return in town to speak with Wirt. (read backwards)
Task: Search Cathedral Level 2 for a bloody room, cast Town Portal inside, go in a portal to Butcher's Chamber and face the Butcher.
End: When the Butcher is defeated.

Reward
- None (Normal/Nightmare/Hell/Torment Difficulty)

Start: Enter Cathedral Level 2 and return in town to speak with Ogden.
Task: Search Cathedral Level 3 for an entrance into King Leoric's Tomb, and enter the Skeleton King's Lair to face him and his army.
End: After the Skeleton King is defeated, return to town and speak again with Ogden.

Reward
- Unique head gear The Undead Crown (Normal Difficulty)
- Rare head gear (Nightmare/Hell/Torment Difficulty)

Ogden's Sign

Start: Enter Cathedral Level 4 and return in town to speak with Ogden. (OR find and speak with Snotspil on Cathedral Level 4)
Task: Search Cathedral Level 4 for a square room with a few Overlords. Inside there is a chest, open it and pick up the Tavern's Sign.
End: Return to town and take Tavern's Sign back to Ogden. (OR take the sign to Snotspil, thou this way you forfeit the quest's reward)

Reward
- Unique head gear Harlequin Crest (Normal Difficulty)
- Rare head gear (Nightmare/Hell/Torment Difficulty)

Start: Enter Cathedral Level 4 and return in town to speak with Griswold.
Task: Search Catacombs Level 5 for a pedestal with The Magic Rock on it. Approach and touch it to pick up The Magic Rock.
End: Return to town and take The Magic Rock to Griswold.

Reward
- Unique ring Empyrean Band (Normal Difficulty)
- Rare ring (Nightmare/Hell/Torment Difficulty)

Gharbad the Weak

Start: Enter Cathedral Level 4 and search for a goatman, Gharbad the Weak, to speak with.
Task: After 1st speech, move 1 screen away and return for 2nd speech. Then again move 1 screen away and return for final speech.
End: When Gharbad the Weak is defeated.

Reward
- Random stuff after 2nd speech + Rare item when he is defeated (Normal/Nightmare/Hell/Torment Difficulty)

Start: Enter Catacombs Level 5 and return in town to speak with Pepin.
Task: The house in the southern point of town is now accessible and needs to be cleared of poisonous vipers that took refuge there.
End: After Warmaggot The Mad is defeated, return to town and speak again with Pepin.

Reward
- 5 spendable Attribute Points (Normal/Nightmare/Hell/Torment Difficulty)

Valor

Start: Enter Catacombs Level 5, search for a cross-shaped room which has inside a stand that holds the Book of Blood, and read it.
Task: Put on the Blood Pedestal all 3 Bloodstones, 2 are in the newly opened rooms on the left / right side, then face the Risen Hero.
End: When the Risen Hero is defeated.

Reward
- Unique body armor Arkaine's Valor (Normal Difficulty)
- Rare body armor (Nightmare/Hell/Torment Difficulty)

Leoric’s Crown

Start: Enter Catacombs Level 6, search for a small square enclosure with a nearby stand that holds the Mythical Book, and read it.
Task: Take a newly opened path to The Chamber of Bone, here a horned demon, Ormlos the Impaler guards a tome in the last room.
End: When The Ancient Tome is read.

Reward
- +1 level Guardian Spell (Normal/Nightmare/Hell/Torment Difficulty)

Halls of the Blind

Start: Enter Catacombs Level 7, search for an eight-shaped room with a nearby stand that holds the Book of the Blind, and read it.
Task: Go into the newly opened eight-shaped room to face Hazeshifter and his hidden minions, all of which turn invisible while moving.
End: When Hazeshifter is defeated.

Reward
- Unique amulet Optic Amulet (Normal Difficulty)
- Rare amulet (Nightmare/Hell/Torment Difficulty)

Start: Enter Catacombs Level 8, search for a room with Library Tomes, a Bookcase and a mage, Zhar the Mad, and speak with him.
Task: Touch the Bookcase in Zhar the Mad's room to steal a SpellBook and infuriate him, he will turn hostile and you have to face him.
End: When Zhar the Mad is defeated.

Reward
- (From the speech before he turns hostile) SpellBook (Normal Difficulty)
- Rare staff (Nightmare/Hell/Torment Difficulty)

Horazon's Sanctum

Start: Enter Catacombs Level 8, search for 3 Spell Tomes to read in order (N/E/W) so a path opens up, and read the Arcane Tome.
Task: Use the telepad above the Arcane Tome to reach Horazon's Sanctum, here at the end of a path you find 2 adjacent rooms, one has the Creature of Flame Tome and if you read it you can face an elemental, and the other room has a Tome of Knowledge and a mage you can face, Cibinensis the Charlatan. At the end of the other path you'll find Horazon's Journal and an entrance into The Pit where you can face Doomlock. Then use another telepad to go back up to Horazon's Sanctum, read a Book of Names that's near a circle of binding to free Grimspike and face him. Upon his defeat The Summoner appears, and if you touch him he becomes hostile and you can face him.
End: When The Summoner is defeated.

Reward
- (If you follow the order and defeat The Summoner last) +1 level Golem Spell
(Normal/Nightmare/Hell/Torment Difficulty)

Start: Enter Caves Level 9, search for a Fungal Tome and take it to Adria. OPTIONAL: search for and touch the Slain Hero's body.
Task: Find a Mushroom Patch, take a Black Mushroom and bring it to Adria. Then speak with Pepin and bring him any Demon's Brain.
End: After you take the Spectral Elixir to Adria. (OR if you just drink it, she'll let you keep it anyway)

Reward
- +3 to all base Attributes (Normal/Nightmare/Hell/Torment Difficulty)
- OPTIONAL: Rare weapon based on your character.

The Anvil of Fury

Start: Enter Caves Level 10 and return in town to speak with Griswold.
Task: Search for the Anvil of Fury on a peninsula surrounded by lava, be wary that if you approach it the Smith attacks. (Telekinesis?)
End: Return to town and take the Anvil of Fury back to Griswold.

Reward
- Crafting + Unique sword The Griswold's Edge (Normal Difficulty)
- Crafting + Rare sword (Nightmare/Hell/Torment Difficulty)

Start: Enter Caves Level 11 and return in town to speak with Gillian.
Task: Search the NW of town for a entrance into the Underground Passage, which leads to Forest's Edge where you'll face Andariel.
End: After Andariel is defeated, return to town and speak again with Gillian.

Reward
- Unique amulet Maiden's Broach (Normal Difficulty)
- Rare amulet (Nightmare/Hell/Torment Difficulty)

The Island of the Sunless Sea

Start: Enter Caves Level 12 and return in town to speak with Farnham.
Task: Search Caves Level 12 for a chamber with 4 stones to step in order (S/N/E/W) so a path into Island of The Sunless Sea opens. Here you must find and touch all 8 Corrupted Flames so that Samael The Deadspeaker appears near the statue, and you can face him.
End: When Samael the Deadspeaker is defeated.

Reward
- 5 spendable Attribute Points (Normal/Nightmare/Hell/Torment Difficulty)

Start: Enter Caves Level 12 and return in town to speak with Tremain.
Task: Search Hell Level 13 for the balrog Fleshdoom, slay him and return in town to speak with Tremain who asks you to bring him Shadowfang. Then search Hell Level 14 for a room with a lever and 3 stones to step in order (LEVER/MIDDLE/RIGHT/LEFT/LEVER). Now use the telepad to go to the River of Flame where you'll face Hephasto the Armorer, who upon defeat drops his Hellforge Hammer.
End: After you place Shadowfang on the Hellforge Anvil and strike it with the Hellforge Hammer.

Reward
- Unique mace Lightforge (Normal Difficulty)
- (based on character class) Rare weapon (Nightmare/Hell/Torment Difficulty)

Lost Treasure

Start: Enter Hell Level 13 and return in town to speak with Wirt.
Task: Pick up and read the Tresure Map to open a path into the Secret Tunnel which is filled with poisonous vipers. Blow your way into the Soulstone Chamber and face the 3 mages, Astrologer Amarlic, Deadcaller Xuchotl and Bloodmage Aratus. Also step on the 4 stones from each corner room so that Sergius the Heretic appears and you have to face him twice, the 2nd time along with the 3 mages revived.
End: When all 4 mages are defeated and the last one drops the Symbol of the Abandoned God.

Reward
- +3 to all base Attributes (Normal/Nightmare/Hell/Torment Difficulty)

Start: Enter Hell Level 13, search for 2 burning crucifixes near a stand that holds the Steel Tome, and read it.
Task: The path into Hell Level 14 is now accessible, yet guarded by Steel Lord knights and the Warlord of Blood, which you must face.
End: When the Warlord of Blood is defeated.

Reward
- 6 racks with random quality items, 4 weapons and 2 armor pieces
(Normal/Nightmare/Hell/Torment Difficulty)

Izual, the Fallen Angel

Start: Enter Hell Level 15 and return in town to speak with Gillian.
Task: Search Hell Level 15 for a room with 12 barrels in the middle, cast Town Portal and go in a portal to the Temple of the Damned. Here you have to pull 2 skull levers and face the overlord Arch Rector Reppochssarg, who upon defeat will drop the Temple's Keystone. Then you must take the Temple's Keystone and place it on the Grim Pedestal so that the path to Izual opens, and you have to face him.
End: After Izual is defeated, return to town and speak again with Gillian.

Reward
- Unique sword Azurewrath (Normal Difficulty)
- (based on character class) Rare weapon (Nightmare/Hell/Torment Difficulty)

Start: Enter Hell Level 15 and search for a blood knight, Lachdanan, to speak with. (OR pick up the Golden Elixir from Hell Level 16)
Task: Search Hell Level 16 for a Golden Elixir found on the ground and take to Lachdanan, to free him from King Leoric's dark curse.
End: After Lachdanan's soul is saved from damnation.

Reward
- Unique head gear Vail of Steel (Normal Difficulty)
- Rare head gear (Nightmare/Hell/Torment Difficulty)

Archbishop Lazarus

Start: Enter Hell Level 16, search for a Vile Stand that holds the Staff of Lazarus and take it to Cain.
Task: Search Hell Level 16 for a portal to the Unholy Altar, read the 2 Vile Tomes, return to the telepad and face Archbishop Lazarus.
End: When Archbishop Lazarus is defeated.

Reward
- Opens the passage into Terror's Domain (Normal/Nightmare/Hell/Torment Difficulty)

Start: Enter Hell Level 16 and go in a portal to the Unholy Altar, open a large chest, pick up the Map of the Stars and take it to Cain.
Task: After entering Terror's Domain you have 1 hour to defeat Diablo before he reaches full power. And you don't want that, trust me.
End: When Diablo is defeated. (OR fail if 1 hour passes, and Diablo is almost impossible to beat, but restarting a game resets the timer)

Leoric's Crown

Reward
- Fair fight with Diablo (Normal/Nightmare/Hell/Torment Difficulty)

Diablo

Leoric

Start: After Archbishop Lazarus is defeated return in town and talk to Cain.
Task: In the North room of Terror's Domain if you step on 4 stones you can face Doomlord Gam'ar, when he is defeated the East room opens and you can face Bloodlord the Destroyer, when he is defeated the West room opens and you can face Benedict the Black. Here in the West room if you touch the 3 Crucified Skeletons the South room opens and you can finally face The Lord of Terror, Diablo.
End: After Diablo is defeated, touch Prince Albrecht, get the Soulstone and right-click it. (OR keep it in personal inventory till next game)

Reward
- Completion of the current difficulty level (Normal/Nightmare/Hell/Torment Difficulty)